Real Body - Virtual Body - Out of Body 2022

Ghost in the Machine, Augmented Reality Art

Augmented Reality Art Exhibition & AR Art Book by Miguelangelo Rosario


Click on the images to see them fullscreen to scan with ARTIVIVE

Art - Info : Theme of the series is the disembodiment through the merging of newest technologies. 
A.I., Cyborgs, Androids, Humanoids, and other transhumanistic characters come to life and act unexpected.
Quotes from theater, movies or daily life merge in a mashup of surprisingly amusing , yet sometimes alienating scenes.
Real Bodies become virtual bodies and virtual bodies turn into out of body  experiences.
The viewer finds himself in various situations, allowing the view into another reality , sometimes in, sometimes out of the body.
 The narrow perception through the smartphone is disrupted and the brain is fooled into a wider awareness.
Holding a mirror to the observer and encouraging conversations about humanity / A.I./ machine/ mind / body / spirit.

Again and again, the artist leaves us orphaned with a mix of conflicting feelings and thoughts. By merging several seemingly incompatible worlds into a new universe, he creates with daily, recognizable elements, an unprecedented situation in which the viewer is confronted with the conditioning of his own perception and has to reconsider his biased position.

His works bear strong socio-cultural references. The possibility or the dream of the annulment of a (historically or socially) fixed identity is a constant focal point. His works are given improper functions: significations are inversed and form and content merge. Shapes are dissociated from their original meaning, by which the system in which they normally function is exposed. Initially unambiguous meanings are shattered and disseminate endlessly. By manipulating the viewer to create confusion, he uses a visual vocabulary that addresses many different social and political issues. The work incorporates time as well as space – a fictional and experiential universe that only emerges bit by bit.

His work urge us to renegotiate media art as being part of a reactive or – at times – autistic medium, commenting on oppressing themes in our contemporary society

Tech - Info : 3D characters are build with the help of A.I., Mocap motions are used to animate the avatars bodies,
Voice to lipsync and photo to 3d model plugins are deployed in the process ,
particle emitters with unforeseen effects randomize the realtime renderings and glitch them in a colorful way,
keeping the motion of the body in computer generated precision.
those animations are rendered and edited with sound and music,
  the result transformed to augmented reality with ARTIVIVE

Artist - Info : Miguelangelo Rosario, Cyber Artist, * 1963 in K-Town, Germany, lived in Paris, Ibiza, now in Berlin. Bio

Independent VR artist and VR design coach. For more then 30 Years he creates design for individual and public spaces: Theatres, Stages, Clubs, Events. Starting 1986 with an airbrush, the tools have changed a lot over the decades. Since 2013 he uses digital 3D and VR to create visual art. His VR Cyberdelics and the CybARdelics have fans all over the world. Immersive psychedelic trips in color and motion. Most recently he is designing virtual reality avatars, stages, props and visuals.

Past AR exhibition : Singularity 2020 Serendipity

2019,Alcañiz, Spain

2020,Berlin, Germany

2020,San Diego, USA

Current Exhibition

2020,Berlin, Germany @ Hanfmuseum 12.5.- 14.9.2020

If you are interested in the ARt - Book, posterprints or the exhibition leave your email and i get back to you.