Artist statement

Miguelangelo Rosario (K-Town, Germany) creates psychedelic VR visuals ( Cyberdelics), VR performances and VR artworks. By rejecting an objective truth and global cultural narratives, Miguelangelo tries to create works in which the actual event still has to take place or just has ended: moments evocative of atmosphere and suspense that are not part of a narrative thread. The drama unfolds elsewhere while the build-up of tension is frozen to become the memory of an event that will never take place.

His cyberdelic artworks are on the one hand touchingly beautiful, on the other hand painfully attractive. Again and again, the artist leaves us orphaned with a mix of conflicting feelings and thoughts. By merging several seemingly incompatible worlds into a new universe, he creates with daily, recognizable elements, an unprecedented situation in which the viewer is confronted with the conditioning of his own perception and has to reconsider his biased position.

His works bear strong socio-cultural references. The possibility or the dream of the annulment of a (historically or socially) fixed identity is a constant focal point. His works are given improper functions: significations are inversed and form and content merge. Shapes are dissociated from their original meaning, by which the system in which they normally function is exposed. Initially unambiguous meanings are shattered and disseminate endlessly. By manipulating the viewer to create confusion, he uses a visual vocabulary that addresses many different social and political issues. The work incorporates time as well as space – a fictional and experiential universe that only emerges bit by bit.

His work urge us to renegotiate media art as being part of a reactive or – at times – autistic medium, commenting on oppressing themes in our contemporary society. 


Miguelangelo Rosario


Born 1963 in K-Town, Germany, lived in Paris, Ibiza, now in Berlin. Independent VR artist and VR design coach. 

For more then 30 Years he creates design for individual and public spaces: Theatres, Stages, Clubs, Events. Starting 1986 with an airbrush, the tools have changed a lot over the decades. Since 2013 he uses 3DS Max to create visual art. His VR Cyberdelics and the CybARdelics To Go ! have fans all over the world. Immersive psychedelic trips in color and motion. Besides his many websites, Sketchfab is the platform to enable users to see his art in VR. Most recently he is working on VR performances with programs like Tilt Brush and Gravity Sketch.

VR Projects

Idea and realisation of Berlin's first VR art challenge " Off the wall "

Cyberdelic Park , Psychedelic VR experience :

Do androids dream of electric sheep ? :

Automated Pleisure , The VR Questical  VR Art Performance :

Novalis VR Project :

The Cyborg Chronicles :

VR Area 42 Events : monthly Vr Soirees in Wildberlin : Photos

VR artist in residence at Grover Creators :

Exhibitions and participations

Museum of Virtual Art MOVA :

VR Art shows on VR Chat by Godfey Meyer : Ascend, Infinty, Three :

VR Chat VR Art Festival "Dreamatorium" by Kingdeluxe :

Free the Pixels Exhibition at Sci Fic Gallery in San Francisco, Curated by Lloyd Nevell & DC Spencley

 "The Wrong " Biennale , Pavillion " Mutantclub " :

Special Club level " Mutantclub " in the VR game Holodance :